SMIDER approached electronic music composition after studying analogic drums. He later dedicated himself to his passion for real time applications and installations. Following this path, he realized a freeware custom software for creating noise and glitch music (S.NOISEPLUG) and a player for generative ambient music (BADZEN). He recently took care of sound editing and composition for animation clip projects currently on air on QOOB/TV and experimental audio/video for art exhibitions. He has also collaborated with the experimental art collective "EVESART" by realizing sou… read more
SMIDER approached electronic music composition after studying analogic drums. He later dedicated himself to his passion for real time applications and installations. Following this path, he realized a freeware custom software for creating noise and glitch music (S.NOISEPLUG) and a player for… read more
SMIDER approached electronic music composition after studying analogic drums. He later dedicated himself to his passion for real time applications and installations. Following this path, he realized a freeware custom software for creating noise and glitch music (S.NOISEPLUG) and a player for generative ambient music (BADZEN). He recently took care of sound edit… read more