1
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Introduction
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7 位听众
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2
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Intro
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7 位听众
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3
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Music
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6 位听众
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4
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Level Design
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5 位听众
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5
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Why Sonic Mania Succeeded, where Superstars Failed
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4 位听众
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不想看到广告?马上升级
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6
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Opening Gag
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3 位听众
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7
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Joke Characters (and why they are made)
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3 位听众
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8
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How to make a Joke Character?
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3 位听众
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9
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Bosses
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3 位听众
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10
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Chance & Probability (and the many problems with them...)
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2 位听众
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11
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The Inherent Fun of Instant Kills
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2 位听众
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12
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Conclusion
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2 位听众
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13
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Setting Initial Expectations
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1 位听众
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14
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Cynthia's Team, and the Impression they Create
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1 位听众
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15
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Spritomb, the First
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1 位听众
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16
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The Serial Position Effect
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1 位听众
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17
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Garchomp, the Last
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1 位听众
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18
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Reinforcement across Multiple Games
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1 位听众
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19
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Reinforcement via Piano
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1 位听众
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20
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The Psychology behind Cynthia's Reputation and Difficulty
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1 位听众
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21
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Conditions and Activations (and the problems with THEM...)
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1 位听众
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22
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Main Introduction
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1 位听众
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23
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Slaking as a Playable Pokémon (Part 2)
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1 位听众
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24
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Slaking as a Playable Pokémon (Part 1)
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1 位听众
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25
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Stats Analysis
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1 位听众
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不想看到广告?马上升级
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26
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Opening video & Channel comments
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1 位听众
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27
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Introduction of Abilities
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1 位听众
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28
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Moves Analysis
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1 位听众
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29
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The Normal Type
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1 位听众
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30
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The Faults with Norman's Design
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1 位听众
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31
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Discussing Norman and Puzzle Bosses
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1 位听众
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32
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Player Behaviour regarding Puzzle Bosses
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1 位听众
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33
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What is this video about
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1 位听众
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34
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Emerald's Changes
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1 位听众
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35
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Creating a Joke Character
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1 位听众
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36
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Instant Kill Mechanics (and why they tend to suck)
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1 位听众
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37
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The Elite Four as Bonus Bosses
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1 位听众
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38
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The Elite Four as a Boss Rush
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1 位听众
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39
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Reasons why Games DON'T let you Skip Cutscenes
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1 位听众
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40
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The Reasons behind Persona 5's Crazy Menus (UI and UX)
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1 位听众
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41
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The Elite Four Experience
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1 位听众
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42
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The Psychology behind Volo and Giratina's Final Battle
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1 位听众
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43
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Deceptive Difficulty
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1 位听众
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44
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Revisiting Gen 1's Elite Four
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1 位听众
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45
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Examining EVERY Generation's Elite Four
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1 位听众
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46
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Availability of Counters
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1 位听众
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