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1
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Introduction
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10 listeners
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2
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How to Switch between DX11 and Vulkan
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2 listeners
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3
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Area 18 Vulkan and DX11 Comparison
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2 listeners
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4
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Hangar Persistence
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2 listeners
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5
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Freight Elevators
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2 listeners
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6
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More Frequent Game Tech Improvements
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1 listener
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7
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Background, what is Squadron 42
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1 listener
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8
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Reading between the lines
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1 listener
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9
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Corporate Behavior and Newton's First Law of Motion
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1 listener
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10
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The one single principle of CIG's pricing
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1 listener
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11
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Why Citizencon?
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1 listener
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12
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Star Citizen, Planning for the Wipe in 3.15
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1 listener
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13
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Two Yeas Out is Obvious
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1 listener
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14
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The Most Significant Hard Deadline In History
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1 listener
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15
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The emergence of alternatives to CPM
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1 listener
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16
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Waterfall
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1 listener
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17
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Kanban
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1 listener
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18
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Scrum
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1 listener
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19
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Agile and Feature Creep
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1 listener
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20
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Why Two Years Out?
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1 listener
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21
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Why stop sales now?
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1 listener
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22
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Giveaways
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1 listener
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23
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Opportunities and Angles in Arena Commander 3.20
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1 listener
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24
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Actually About the Hull C?
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1 listener
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25
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Citizencon Live Coverage Preopening
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1 listener
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26
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Introduction (and the cool 3.22 hair!)
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1 listener
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27
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A suggestion to CIG...Bigger ETF
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1 listener
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28
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The more you play it the less interesting it becomes
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1 listener
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29
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My Philosophy on this channel
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1 listener
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30
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Changing travel with the current engine.
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1 listener
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31
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You just don't know how to play a Betesda Game
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1 listener
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32
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Linear Guided Main Quest
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1 listener
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33
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Intoduction
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1 listener
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34
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Don't read too much into the Citizencon Demo
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1 listener
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35
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Criteria 2
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1 listener
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36
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Why Planetary Motion is Important
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1 listener
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37
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Criteria 3
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1 listener
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38
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Criteria 4
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1 listener
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39
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Space Maps
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1 listener
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40
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Vulkan
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1 listener
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41
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Home City Concerns
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1 listener
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42
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Interaction Changes
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1 listener
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43
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Facility Map
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1 listener
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44
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Star Map
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1 listener
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45
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SCM and NAV Modes
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1 listener
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46
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Cruise Throttle
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1 listener
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47
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Gunnery Changes
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1 listener
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48
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Beasts and Hunting
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1 listener
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49
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Reviewing the Basics and Terminology
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1 listener
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50
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Pocket Universes for Hangars
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1 listener
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