1
|
|
|
|
How to set up emissive light to effect other objects with Lightmaps
|
|
|
6 listeners
|
2
|
|
|
|
How to add a particle system to your Unity scenes
|
|
|
4 listeners
|
3
|
|
|
|
How to create an emissive material
|
|
|
4 listeners
|
4
|
|
|
|
Adjusting Unity material properties in the inspector
|
|
|
4 listeners
|
5
|
|
|
|
Setting our material to be a cubemap
|
|
|
4 listeners
|
6
|
|
|
|
Importing our HDRI and applying it to our cubemap
|
|
|
3 listeners
|
7
|
|
|
|
How to change and apply materials in Unity
|
|
|
3 listeners
|
8
|
|
|
|
How to use PBR textures to create realistic materials in Unity
|
|
|
3 listeners
|
9
|
|
|
|
Downloading and importing textures into Unity
|
|
|
3 listeners
|
10
|
|
|
|
How to get changes to show up in Unreal Engine
|
|
|
2 listeners
|
11
|
|
|
|
Loading PBR maps into a material in Unity
|
|
|
2 listeners
|
12
|
|
|
|
Setting Up Unreal Engine to receive Blender files
|
|
|
2 listeners
|
13
|
|
|
|
Exporting a Blender File to Unreal Engine with materials
|
|
|
2 listeners
|
14
|
|
|
|
Exporting a Blender file to Unreal Engine with Textures
|
|
|
2 listeners
|
15
|
|
|
|
What is a sprite sheet
|
|
|
2 listeners
|
16
|
|
|
|
Adding a materials folder and a material to our assets
|
|
|
2 listeners
|
17
|
|
|
|
Importing your sprite sheet as an animation in Unity
|
|
|
2 listeners
|
18
|
|
|
|
How to get the Epic Games Github Page to Work
|
|
|
2 listeners
|
19
|
|
|
|
Combining bloom with a point light to simulate emitted light
|
|
|
2 listeners
|
20
|
|
|
|
Adding postprocessing effects to our global volume
|
|
|
2 listeners
|
21
|
|
|
|
Adding our cinematic sequence
|
|
|
2 listeners
|
22
|
|
|
|
What are emissive materials?
|
|
|
2 listeners
|
23
|
|
|
|
Using a sprite (image file) for more realistic smoke
|
|
|
2 listeners
|
24
|
|
|
|
Adjusting particle size
|
|
|
2 listeners
|
25
|
|
|
|
Setting up our environment settings to light with our skybox
|
|
|
1 listener
|
26
|
|
|
|
Baking lighting settings so the Skybox affects objects in your scenes
|
|
|
1 listener
|
27
|
|
|
|
Adjusting a procedural skybox rotation with a linked direct light
|
|
|
1 listener
|
28
|
|
|
|
Creating a procedural skybox in Unity
|
|
|
1 listener
|
29
|
|
|
|
Creating a particle system
|
|
|
1 listener
|
30
|
|
|
|
Adding movement with object keyframes
|
|
|
1 listener
|
31
|
|
|
|
Using a normal map to make materials look bumpy in Unity
|
|
|
1 listener
|
32
|
|
|
|
Creating colored emissive light
|
|
|
1 listener
|
33
|
|
|
|
Linking light movement to emitter object movement
|
|
|
1 listener
|
34
|
|
|
|
Adjusting particle velocity and velocity over time
|
|
|
1 listener
|
35
|
|
|
|
Repeating movements and more with the curve editor
|
|
|
1 listener
|
36
|
|
|
|
Displacement map download location
|
|
|
1 listener
|
37
|
|
|
|
Add gravity to particles
|
|
|
1 listener
|
38
|
|
|
|
How to set an image up as a sprite sheet in Unity
|
|
|
1 listener
|
39
|
|
|
|
Particle Renderer settings
|
|
|
1 listener
|
40
|
|
|
|
Adding noise to particle movement
|
|
|
1 listener
|
41
|
|
|
|
Color over lifetime
|
|
|
1 listener
|
42
|
|
|
|
Size over lifetime
|
|
|
1 listener
|
43
|
|
|
|
Inherit Velocity
|
|
|
1 listener
|
44
|
|
|
|
Adding trails to particles
|
|
|
1 listener
|
45
|
|
|
|
Particle Component and Overall Settings
|
|
|
1 listener
|
46
|
|
|
|
World simulation vs. Local simulation
|
|
|
1 listener
|
47
|
|
|
|
Using the sprite editor to slice your sheet
|
|
|
1 listener
|
48
|
|
|
|
Unity Particle Emission Settings
|
|
|
1 listener
|
49
|
|
|
|
Particle System Shape
|
|
|
1 listener
|
50
|
|
|
|
Adding collision to particles
|
|
|
1 listener
|