1
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Environment Variables
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5 位听众
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2
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Download Lua
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4 位听众
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3
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Executing VS Code
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4 位听众
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4
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Introduction
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3 位听众
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5
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Why do we use SDL with C & C++?
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2 位听众
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不想看到广告?马上升级
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6
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Classic Game Engines
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2 位听众
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7
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Installing Lua on Windows Terminal & VS Code
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2 位听众
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8
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3D Rendering
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2 位听众
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9
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Representing Game Objects in Memory
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2 位听众
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10
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Input & Event Handling
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2 位听众
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11
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The Game Loop
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2 位听众
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12
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How to make a C++ Game Engine?
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2 位听众
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13
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ECS
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2 位听众
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14
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Starting our C implementation
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1 位听众
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15
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Game Development & Computer Science
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1 位听众
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16
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A Discussion on Fog Effect, Camera Roll, and Sprites
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1 位听众
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17
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SAT recipe
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1 位听众
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18
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SAT explanation
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1 位听众
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19
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Installing Visual Studio
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1 位听众
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20
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Conclusion
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1 位听众
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21
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Drawing on VRAM
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1 位听众
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22
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Horizon (Pitch Up & Down)
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1 位听众
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23
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Camera Rotation
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1 位听众
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24
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Intro
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1 位听众
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25
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Physics
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1 位听众
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不想看到广告?马上升级
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26
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3D Graphics Programming (Introduction)
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1 位听众
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27
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Position and Velocity
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1 位听众
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28
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FOV, Projection, and Looping Voxels
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1 位听众
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29
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Should You Write a Game Engine?
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1 位听众
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30
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Drawing primitives
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1 位听众
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31
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What is a Game Engine?
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1 位听众
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32
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Kyle Freeman
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1 位听众
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33
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Accurate Methods
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1 位听众
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34
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Wrapping Terrain Data Around
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1 位听众
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35
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Perspective Projection and Perspective Divide
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1 位听众
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36
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Perspective Projection Matrix
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1 位听众
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37
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Final Considerations on Performance
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1 位听众
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38
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Conclusion & next steps
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1 位听众
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39
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Handling Keyboard Input
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1 位听众
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40
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Importing 3D Mesh Files
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1 位听众
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41
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Semiimplicit Euler
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1 位听众
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42
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Lack of mipmapping
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1 位听众
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43
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Rendering from Front to Back
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1 位听众
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44
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2D Rendering
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1 位听众
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