1
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Intro
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300 位听众
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2
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Visual Design
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65 位听众
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3
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Conclusion
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64 位听众
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4
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miHoYo's Neglect
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54 位听众
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5
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Trend in Complexity of Combat Mechanics
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50 位听众
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不想看到广告?马上升级
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6
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Complexity of DPS Carries
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44 位听众
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7
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Physical Damage
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44 位听众
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8
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Animations
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42 位听众
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9
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The Context
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36 位听众
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10
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Xinyan's Upsides
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36 位听众
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11
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Star Rail’s Generosity
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34 位听众
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12
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Star Rail’s Design
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33 位听众
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13
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Details
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29 位听众
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14
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How Genshin Differs
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28 位听众
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15
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External Factors
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27 位听众
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16
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EVERY Genshin Impact Banner Explained
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24 位听众
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17
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Solution & The Future
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24 位听众
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18
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Lore
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23 位听众
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19
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The Aventurine Bug
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22 位听众
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20
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Why the Bug Happened Now
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21 位听众
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21
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Diagramed Breakdown
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21 位听众
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22
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Context
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21 位听众
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23
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Animations and Rigging
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19 位听众
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24
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“Raid Bosses” in Genshin
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18 位听众
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25
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Playing with Other People
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18 位听众
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不想看到广告?马上升级
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26
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Why Multiplayer is Successful
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18 位听众
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27
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Voice Director's Thoughts
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18 位听众
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28
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Design Breakdown
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17 位听众
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29
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Final Thoughts
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17 位听众
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30
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Internet Connections
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17 位听众
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31
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Resonance
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16 位听众
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32
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Visual Design Continued
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16 位听众
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33
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What are Raids
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16 位听众
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34
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Long Game Sessions
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16 位听众
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35
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Combat Based PvP
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16 位听众
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36
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Interesting Gameplay
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16 位听众
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37
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Numerical Values
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16 位听众
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38
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Name
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15 位听众
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39
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Harmony Hexagram Hat
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15 位听众
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40
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The Problem With Windtrace
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15 位听众
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41
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Themes
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15 位听众
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42
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Development Investment
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15 位听众
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43
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Vision
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15 位听众
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44
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Top 5 Poorly Aged Things In Genshin Impact History
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15 位听众
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45
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Google Play Furniture
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15 位听众
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46
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Razor’s Hunting Traps
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15 位听众
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47
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Gauntlets
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15 位听众
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48
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Art & Design
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15 位听众
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49
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The Problem with Genshin's Multiplayer
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14 位听众
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50
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Hilitune
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14 位听众
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