1
|
|
|
|
Creativity
|
|
|
27 位听众
|
2
|
|
|
|
Proving TAA's Insignificance To Real Optimization
|
|
|
25 位听众
|
3
|
|
|
|
TAA Off Issues (Visuals)
|
|
|
25 位听众
|
4
|
|
|
|
Performance
|
|
|
24 位听众
|
5
|
|
|
|
Why Epic Games & UE is the biggest problem
|
|
|
23 位听众
|
不想看到广告?马上升级
|
6
|
|
|
|
A Little About Threat Interactive
|
|
|
12 位听众
|
7
|
|
|
|
Challenged To 3X FPS Without Upscaling in UE5 | Insults From Toxic Devs Addressed
|
|
|
10 位听众
|
8
|
|
|
|
The Broken Mindset Of Modern Graphics & Optimization | LTT Response With Industry Breakdown
|
|
|
10 位听众
|
9
|
|
|
|
Screen Space Shadows
|
|
|
10 位听众
|
10
|
|
|
|
Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.
|
|
|
8 位听众
|
11
|
|
|
|
When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis.
|
|
|
7 位听众
|
12
|
|
|
|
Why You Should Unsubscribe From Digital Foundry | Protecting Game Graphic Standards
|
|
|
7 位听众
|
13
|
|
|
|
The Price of Realism? | SH2R Optimization From The GPU Perspective
|
|
|
6 位听众
|
14
|
|
|
|
Fake Optimization in Modern Graphics (And How We Hope To Save It)
|
|
|
6 位听众
|
15
|
|
|
|
Optimized Photorealism That Puts Modern Graphics to Shame: NFS 2015
|
|
|
6 位听众
|
16
|
|
|
|
Near Photorealism Driven By MSAA | Graphics Optimization By Devs Who Care
|
|
|
5 位听众
|
17
|
|
|
|
This Should be Standard Optimization...(Runs on PS4!)
|
|
|
4 位听众
|
18
|
|
|
|
What Modern CryEngine Does To Your GPU | A Much Needed Revisit
|
|
|
3 位听众
|
19
|
|
|
|
The Truth About AW2's Overhyped Graphics | A Threat Interactive Wake-Up Call.
|
|
|
3 位听众
|
20
|
|
|
|
Intro
|
|
|
2 位听众
|
21
|
|
|
|
The Truth About AW2's Overhyped Graphics | A Threat Interactive Wake-Up Call
|
|
|
1 位听众
|
22
|
|
|
|
Epic's Unreal Optimization Disaster | Why Nanite Tanks Performance!
|
|
|
1 位听众
|
23
|
|
|
|
Intro & Abstract
|
|
|
1 位听众
|
24
|
|
|
|
The Important Context of Our Attackers & The Problem Spot in Game Dev
|
|
|
1 位听众
|
25
|
|
|
|
Geometry Problems & Core UE Issues
|
|
|
1 位听众
|
不想看到广告?马上升级
|
26
|
|
|
|
Solutions & Goals For Improvement
|
|
|
1 位听众
|
27
|
|
|
|
Scenario & Optimization Goal
|
|
|
1 位听众
|